Head Throw Glow Up! Gameplay Feedback Needed!


I would love for you to play this game and share your experience. Feel free to leave a comment on the gameplay mechanics and controls of the game. [Does not yet support mobile]

Visuals

  • player animation has been completely redone
  • the player now has an additional jump animation when the head is thrown.
  • the setting has been completely redone
  • 2 new settings have been added (Research Lab & Outer Layer Construction)
  • enemies now dissolve when defeated
  • the player now dissolves when defeated
  • "vacuum space" now has a green noise animation
  • tweaks to post-processing

Gameplay

  • momentum now plays a significant role in movement and teleportation. 
  • increase inertia by running before jumping and teleporting
  • bug fixes involving jump & teleportation and controls

Up Next

Since most of the core mechanics have been made, we can now focus on the first (or main) section of the game. That being said, some of the core mechanics are still subject to change, especially when considering bugs and playtesting. 

Chapter 1: Kinematics... Begins

It was the original vision to split this game into chapters where each chapter will focus on fundamental physics concepts. However, due to time constraints and resources, it is unclear if we will follow through with this vision or focus on one chapter at a time with more detail where other chapters would act as additional content or sequels. 

  • at least 2 new enemies
  • at least 1 new platforming mechanics
  • at least 3 bosses (6 is the goal)

Files

StartHead_MAC_ver20.app.zip 31 MB
Mar 30, 2022
StarHead_ver20.1 Play in browser
Mar 30, 2022

Get Star Head - [In Development]

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