Finally... A Title Screen & Level Select. Also Some Bug Fixes


I have been really busy in the past month outside of game development. Glad to be back and I plan to be more constant with updates!

UPDATES:

-Working Title Screen Added

-Working Level Select Menu Added

- Fix Head_Placement bug when hitting multiple Rest_Boxes (physics-chaning boxes) at the same time

- Took away "vector weaknesses" from snails and just made them weak in general to make the level easier (this mechanic will make a return once it is tweaked to fit multiple enemy types)

- working new audio track for title & level select screen

- I think I fixed the getting-stuck-in-between-tiles bug. if it is there then you probably put in a lot of effort for it to happen. 

- the jump mechanic has been reimplemented to not be dependent on mass (this was to fix the tile map bug)

- added a more dynamic camera movement. You won't see this but its there. It has been tested on a different level

NEXT STEPS:

- Devlog almost complete... just got a new laptop

- an options tab to adjust sound settings

- more levels & mechanics will be tested and implemented

- maybe some shader effects on the player and some enemies

- hopefully a simple boss level will be added as well once I get the "vector weakness" mechanic working

- "Doctor's Kinematic Notes" item

- just "hired" one of my brothers to help me with sound tracks. 

- code review & reading Clean Code

Files

webgl_ver15.zip Play in browser
Nov 21, 2021

Get Star Head - [In Development]

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