No sound yet, but...


For the passed month and a half I have been developing a game that builds upon a simple physics concept (specifically projectile kinematics that is typically taught at senior high school/ freshman college level & coefficient of restitution ("bounciness") that is typically taught at a more advance level)

What I think is unique about this so far:

- vectors that display velocity direction for all moving objects

- crates that changes the "bounciness" of the head as you throw it

- and I guess, teleporting your body to your head

This is first time for many things for me as a developer:

- first time animating & pixel drawing.

- first platformer that I've made

- first time using Unity's Raycast system.

- first time making my own sound track (soon to be implemented)

Most challenging part:

- getting the animation & jump to work with the player

- coming up with a game design that compliments this topic

There is still a few more thing to take care of before I create a devlog and then either continue/move on from this project.

 I hope you are able to enjoy this demo! Any comments and feedback is greatly appreciated.

Thanks, 

Henyers :)

(BaltCito)

Files

WebGL_8.zip Play in browser
Sep 04, 2021

Get Star Head - [In Development]

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