No sound yet, but...
For the passed month and a half I have been developing a game that builds upon a simple physics concept (specifically projectile kinematics that is typically taught at senior high school/ freshman college level & coefficient of restitution ("bounciness") that is typically taught at a more advance level)
What I think is unique about this so far:
- vectors that display velocity direction for all moving objects
- crates that changes the "bounciness" of the head as you throw it
- and I guess, teleporting your body to your head
This is first time for many things for me as a developer:
- first time animating & pixel drawing.
- first platformer that I've made
- first time using Unity's Raycast system.
- first time making my own sound track (soon to be implemented)
Most challenging part:
- getting the animation & jump to work with the player
- coming up with a game design that compliments this topic
There is still a few more thing to take care of before I create a devlog and then either continue/move on from this project.
I hope you are able to enjoy this demo! Any comments and feedback is greatly appreciated.
Thanks,
Henyers :)
(BaltCito)
Files
Get Star Head - [In Development]
Star Head - [In Development]
Basically Throw Your Head At Stuff: The Game
Status | In development |
Author | BaltCito |
Genre | Adventure |
Tags | Physics, Pixel Art, Singleplayer |
Languages | English |
More posts
- NEW Art Direction!!Apr 01, 2023
- Play the Alpha - New Game CoverFeb 22, 2023
- More to come...Nov 29, 2022
- Making my game easier.. ishSep 16, 2022
- 1 year working on my game!Aug 19, 2022
- I guess I should be naming these...Jul 23, 2022
- What I learned after 1 year of Gamedev and 3.5 games.Jul 18, 2022
- Doing PC Gamers Justice also Sick New Soundtrack!!!Apr 02, 2022
- Return of the Gymnast: Player Movement ImprovedApr 01, 2022
- Head Throw Glow Up! Gameplay Feedback Needed!Mar 30, 2022
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